Run better encounters. Stay in the story.

Skirmish handles enemy turns in seconds so you can focus on narration, tension, and player decisions.

Try a Sample Encounter

Players take their time. Monsters don't.

The problem

Players should slow down, think, coordinate, and enjoy the moment. But when the DM is running multiple enemies, the game often stalls. Not because of decisions — because of mechanics: rolls, modifiers, cover, effects, sequencing.

The fix

Skirmish separates those two. It handles the mechanical side of enemy turns instantly, using behaviour that feels right for each type of creature. Goblins are messy and opportunistic. Hobgoblins are disciplined. Wolves hunt in packs.

Everything the rules demand. Nothing you don't need.

Smart Monster AI

Each creature fights like it should. Wolves flank. Casters target concentration. Injured enemies flee or fight harder. Override anything.

Full 5E Rules

342 spells. 334 monsters. Death saves, conditions, concentration, legendary actions — all handled correctly, all handled fast.

Player Portal

Players join from their phone or iPad. They see their character, roll attacks, cast spells. The DM sees everything in real-time.

You're still the DM.

Skirmish runs the mechanics. You run the story. Override any roll, any decision, any outcome. The tool stays out of your way until you need it.

Combat without the bookkeeping.
Run encounters, not spreadsheets.
Less head-down mechanics. More head-up storytelling.
Turns that take seconds, not minutes.