Skirmish handles enemy turns in seconds so you can focus on narration, tension, and player decisions.
Try a Sample EncounterPlayers take their time. Monsters don't.
Players should slow down, think, coordinate, and enjoy the moment. But when the DM is running multiple enemies, the game often stalls. Not because of decisions — because of mechanics: rolls, modifiers, cover, effects, sequencing.
Skirmish separates those two. It handles the mechanical side of enemy turns instantly, using behaviour that feels right for each type of creature. Goblins are messy and opportunistic. Hobgoblins are disciplined. Wolves hunt in packs.
Each creature fights like it should. Wolves flank. Casters target concentration. Injured enemies flee or fight harder. Override anything.
342 spells. 334 monsters. Death saves, conditions, concentration, legendary actions — all handled correctly, all handled fast.
Players join from their phone or iPad. They see their character, roll attacks, cast spells. The DM sees everything in real-time.
Skirmish runs the mechanics. You run the story. Override any roll, any decision, any outcome. The tool stays out of your way until you need it.